You can read our review of this title here! So, for example, if you already own both of our adventures, your bundle price would be discounted by $2.42 to $7.57! Can you tell me more about the titles included?Īnd, if you need help with running a sidekick or any of the associated mechanics, we’ve got you covered! The Essentials: Sidekicks Expanded We’ve added sidekick leveling tables to our adventures, including an archer and a Circle of the Phoenix druid! What if I already have one of more of these titles?ĭMsGuild will automatically discount your bundle price of $9.99 (just shy of 50% off!) by the price of titles you already own. For that, Sidekicks of the Guild brings you our two latest adventures, The Proving Gladeand In the Heart of the Forest.* These adventures promise to provide many hours of fun, sidekick friendly gameplay for one-on-one games and full parties of hardy adventurers alike. Of course, no amount of sidekicks would complete this bundle without an adventure or two for your party to experience alongside them. With this bundle you’ll never have to worry about gathering your party before venturing forth. And, not to be outdone, Sean Van Damme and Elizabeth Kost bring you 20 fully fleshed out, unique sidekicks with The Friend Folio. If you find yourself adventuring solo through the world of Eberron, Catherine Evans & Liz Gist have 9 sidekicks ready to join your party, complete with setting specific rules and guidance, in Sidekicks of Eberron. Whether you’re adventuring to Icespire Peak, the Lost Mines of Phandelver, the war torn lands of Eberron, the infernal plains of Avernus, the Forgotten Realms, or your own homebrew world, Sidekicks of the Guild has your sidekick needs covered.īetween Sidekicks Essentials by Paul Metzger and The Essentials: Sidekicks Expanded by Lane Matthews, you’ll be introduced to 16 new classes of sidekicks complete with level progression charts as well as a number of ready-made sidekicks just waiting to join in the fun. Within, you’ll find titles written and designed by bestselling DMs Guild authors Catherine Evans, Liz Gist, Paul Metzger, Sean Van Damme & Elizabeth Kost, Lane Matthews, and us, Jonathan & Beth Ball. They could be a constable with a keen eye, an archivist with obscure knowledge or even a particularly talented basset hound.Sidekicks of the Guild contains all the sidekicks and adventures you’ll need to run or play a one-on-one or small party D&D game. In the Essentials Kit, Experts are somewhat restricted to being the sneaky, thieving sort, but in Unearthed Arcana, they could be an expert in anything the player and DM can agree on. Don't expect them to pick up the slack on damage, but they can grant the party a boost in the skills department. This makes them more of a slippery specialist than a striker. The Expert is a lot like a Rogue, minus the high-damage sneak attack. If they're Dexterity based, they can probably afford to shoot foes from the back line until they are more resilient. Keep in mind that if a Warrior is Strength-based, they'll often be in melee range. This means a greater risk of death at lower levels, especially without proper gear. If the party is short on muscle, the Fighter has a shield-sibling or the Ranger needs a hunting partner, this specialty is a good choice. The Warrior is like a Fighter with some Barbarian mixed in, meaning they're sturdier, more likely to critically strike and (so long as they're humanoid) can use all weapons and armor. Related: D&D: Why 5e Has Been So Successful At Bringing In New Players After that, the player and DM choose which Sidekick specialty makes sense: the Warrior, the Expert or the Spellcaster. But in some circumstances, for the sake of fun or flavor, a DM could choose to allow it. This makes recruiting certain creature types, like mindless oozes or constructs, dubious at best. This likely means a player has done them a big favor, made one or more successful Persuasion or Animal Handling checks (depending on who's up for recruitment) or both. To become a Sidekick, a creature has to be "friends" with a player character. In other words, before getting too attached, it might be best to choose the Warhorse with 19 Hit Points over the Mastiff with five. So if a Sidekick of that sort is going to last, a player is better off looking for a friend with great strength or unique abilities. The Unearthed Arcana document, however, doesn't make a creature's attributes any better or worse for being a Sidekick - at least not at first. The rules in the Essentials Kit fully replace the chosen creature's original attributes, which safeguards against recruiting a Commoner with a ten in every ability score. This kind of bloat gets worse if the Sidekick ends up being dead weight.
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